The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game

The gritty universe from Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration has been formed to create a tabletop RPG that explores the series' post-pandemic setting. This initiative has been announced, with a funding drive planned to begin in April of 2026.

"This project will bring the series' unique suspense, strategic depth, and memorable setting to the table, offering fans a fresh avenue to experience The Division through immersive storytelling and player-driven missions," reads an announcement.

Launch products are set to feature a beginner's box, essential manuals, a GM screen, miniatures, and several deluxe editions.

Delving Into The Division's Dystopian World

In this universe, a lethal pathogen known as Green Poison was unleashed in NYC, plunging the nation into turmoil. As the pandemic escalates, society crumbles and hostile groups rise, transforming the city into a warzone. To preserve order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. This is where the players enter the story.

Work on the game has been in progress for approximately several years, and it is confirmed to be complete. The upcoming crowdfunding effort will serve as a pre-launch sales platform to reach a broader audience, specifically in North America. Manufacturing is slated to begin right after the fundraiser, with deliveries projected for later in 2026.

An Innovative Tactical System: The GRIS System

A preview at the game's rules reveals it employs d10s exclusively through its new GRIS system, promoting a fast-paced and tactical style. Players leverage abilities to assemble small dice pools, usually from one to five d10s.

  • Rather than adding results together, players select a single “result die” from the group.
  • This die is then measured against a target difficulty.
  • Rolling a perfect 10 triggers special effects, such as extra damage or boosted support.

Engagements Emphasize Tactical Placement and Situational Insight

Battles prioritize placement and situational awareness, mirroring the video games. Elements like taking cover, elevation, or visibility directly influence success chances. This mechanic seems built to favor coordination and smart positioning over simple statistics.

A Novel Health System

The way health is managed introduces a interesting thematic twist. Agents have a injury limit; taking heavy hits reduces their effectiveness by decreasing the number of d10s.

  1. At critical condition, an agent is downed, but they’re not knocked out.
  2. They may still crawl and perform restricted acts, emulating the "downed" state common to many shooter games.
  3. Any player in this state must consult a trauma table, risking lingering conditions like trauma or mobility-impairing wounds.

An Introductory Adventure

A free introductory rulebook is promised in the near future. It contains a ready-to-play introductory scenario called Ashes of Murray Hill. In this scenario, the group lead the search for a lost doctor squad and work to stop an attack by the notorious Rikers faction, who have seized control of that Manhattan district. Further information and the complete product lineup will be unveiled near the campaign launch.

Aaron Collins
Aaron Collins

Maya Chen is a data scientist and tech writer specializing in AI applications for business analytics and digital transformation.