Inside Fallout, the Gaming World’s Most Unexpected Television Success
The Fallout TV show has made a triumphant return to streaming services, and it's fair to say that audiences were pleasantly surprised by the caliber of its first season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it managed to capture different facets of the gamer's journey.
We followed Lucy the vault dweller, striving to act with integrity and discovering that the barren landscape made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his cult's authority and causes significant chaos in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the irradiated wilderness.
Setting the Stage for the Second Season
The debut season's ending revealed a major secret about the culprits behind the global annihilation that sealed a society in underground vaults for centuries. It also left plenty of questions unresolved for the next installment – and, now, hopes are much greater.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.
“Going into the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so now people are arriving with more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The new season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” says the co-creator. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its physical authenticity – its creators insisted on authentic items and locations were constructed, mirroring the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The whole point of an adaptation, especially of a video game, is to feel like it’s tangible.”
Indeed, pretty much each creature you see on-screen is practical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by skilled directors who are also dedicated players, in collaboration with the original creators behind the source material. This shared passion for the universe is evident in the finished show.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This approach will create a altered viewing experience, a dynamic the team themselves are excited to engage with.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”